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    Home»PC Gaming»To A T review | Rock Paper Shotgun
    PC Gaming

    To A T review | Rock Paper Shotgun

    GizmoHome CollectiveBy GizmoHome CollectiveJune 18, 202507 Mins Read
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    To A T evaluate

    An episodic, child-friendly TV present in videogame kind, with plenty of vibrant minigames and all of the comedic heat you count on from the designer of Katamari Damacy.

    • Developer: Uvula
    • Writer: Annapurna Interactive
    • Launch: Might twenty eighth, 2025
    • On: Home windows
    • From: Steam
    • Value: £15.50/$20/€18.50
    • Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Home windows 10

    You’re a 13 12 months previous caught within the form of a T, arms aloft ceaselessly – what do you do? Nicely, in To A T, you merely go on dwelling your on a regular basis life. This kid-friendly city explorer is each a low-stakes comedian journey and a commentary on dwelling contentedly with a incapacity regardless of every day struggles. As the one T-posing child in class, you’re additionally the goal of three bullies, whose mockery and mimickry give your teen pause earlier than heading out the door to highschool. That is primarily a narrative of how these bullies come to know your troubles and admire a few of your extra far-fetched talents (seems spinning very quick lets you fly, like a helicopter – who knew!) However it additionally takes a dip into really foolish territory, changing into extra of an outlandish film and fewer of an precise “recreation” as issues go on.

    Watch on YouTube

    Largely what all this seems like is a third-person walkabout with plenty of minigame-style motion challenges. Lots of which encourage playfulness even in mundane duties. You would spit your toothpastey water straight into the sink after rinsing within the morning. Or you can rotate your head round and splash it in all places. You would level the TV distant on the telly to “spin it up” (the magical TV actually spins till it activates) or you can direct the dooter’s beam of power on the bookshelves and knock down all of your mum’s images and novels. As much as you.

    At school you could be requested to mix chemical compounds in science class, which’ll take you tilting arms into the air with the joysticks, or hitting shoulder buttons to shake up the beakers. In gymnasium class you might need to observe rhythm recreation inputs, or run as quick as you possibly can throughout the soccer subject by holding down a button to cost up pace. There is no penalty for not having the ability to full some job, and the sport usually asks if you wish to maintain attempting, or simply proceed and skip the minigame in query.

    The teen rides a unicycle following their dog, as some friends follow behind.
    Your pet canine at all times leads the way in which to the subsequent goal. | Picture credit score: Rock Paper Shotgun / Annapurna Interactive

    Some freedom shortly opens up – you get a unicycle to wander round city extra speedily. The cash scattered in bushes and hidden in corners might be spent at garments retailers, shoe shops, and hairdressers to package your teen out with new pairs of asymmetrical denims, dungarees, stripey socks, and stylish shorts.

    The construction just isn’t as open as an equal cosy recreation, thoughts. You are free to discover some days, but extra usually confined to observe the story. It by no means blossoms into freeform antics of a day-by-day child’s summer season. This is not Persona for pre-teens, or some fashionable Boku no Natsuyasumi. It matches squarely right into a mould of a pre-ordained journey with aspect actions, garments retailers, and haircut amassing (you go round observing individuals’s uncommon hair kinds and cataloguing them for a crustacean barber on the seashore – he’s referred to as “Crabbiano”).

    The pause menu shows birds alighting on the teen's arms.
    The pause menu will see birds alighting in your teenagers arms, every feathery buddy representing a distinct possibility. | Picture credit score: Rock Paper Shotgun / Annapurna Interactive

    It is also a narrative instructed with the episodic rhythms of a child’s TV present. Characters, together with your teen, will repeatedly look straight down the digicam and tackle the participant. Everybody speaks with Simlish-style wibbletalk. The motion will generally break to repeat a catchy ditty by a dancing giraffe. Each episode begins with the sport’s theme tune, and will get its personal title emblazoned in bubble writing. “A Day To Observe” or “A Enjoyable Day At Faculty” or “A Day For Canine’s Adventures”.

    Video games made expressly for youths like this are uncommon. And even rarer are ones with this sort of sudden heat and humour. There are some joyful musical variations, from a funeral organ that performs throughout your teen’s first heel-dragging march to highschool (black crows lining the way in which) to that jazzy giraffe’s sandwich tune. Acquainted melodies repeat themselves all through in a wide range of devices and kinds in a manner that provides every lil bop new power.

    The teen twirls in ballet garb as friends cheer.
    The teen remarks on a giant corn of the cob by the beach.
    The teen worries about maths while sitting in school.
    The teen faces the camera and talks to the player as mum chats to aunty.
    You may usually press a button whereas strolling round to summon a thought bubble out of your teen. | Picture credit score: Rock Paper Shotgun / Annapurna Interactive

    The episodes throw small duties and adventures at you continuously. You may race trains, trip your speaking unicycle, eat an enormous corn on the cob, and go to a forest stuffed with magical mushrooms. However there’s additionally an ongoing thriller from episode to episode. One thing unusual is going on on the town. And precisely why are all of the hand-me-downs out of your teen’s absent father so endowed with magical talents? The solutions come, though later episodes get so caught up in supplying you with these solutions that they overlook to allow you to play a recreation in any respect, changing into as an alternative one lengthy animation of backstory.

    Nonetheless, it is a pleasant, heat recreation for youths, or for followers of Keita Takahashi’s model of playfulness (the lead designer right here is similar one that made Noby Noby Boy and Katamari Damacy). It’s usually unfair to you on goal, placing individuals in your manner throughout a race, forcing failure upon your T-posing child in a manner that may nonetheless be overcome with some endurance. It has myriad little touches. Like the way in which your teen’s hand will bend on the wrist when your arms collide or drag alongside any floor. The pause menu – in sure locations – is a lovable sight. Hit pause and birds will swoop in and perch in your arms, every chicken representing a distinct possibility on the menu. At varied moments in every episode, a refrain of three invisible onloookers will present as much as remark in your ongoing antics.

    The teen pours cereal from a box but it spills onto the kitchen table.
    Aaah! | Picture credit score: Rock Paper Shotgun / Annapurna Interactive

    Edwin lately wrote a preview about fumblecore third-person waddler Baby Steps, by which he talks about how a recreation’s controls can remind us of our bumbling bodily reality, relatively than abstracting it to the purpose of acrobatic superhumanity. “In most video games,” he wrote, “the participant is permitted solely to savour the ‘hero strikes’, like punches and dodges, and infrequently the smaller or much less purposeful idiosyncracies of the flesh, the fumbles and frolics of inexpertly wielded matter.”

    I have been enthusiastic about this concept rather a lot as I completed To A T (it clocks in at about 4-5 hours). It is stuffed with moments when the controls change, and you need to transfer them in some new approach to brush your tooth, eat meals, or whirl like a ballerina. The immediacy of recreation controls is one thing that essentially will get misplaced the additional this recreation travels into it is nearly totally non-playable ultimate episode. However it in any other case resists the trimmings of recent video games that take away us from that body-to-button feeling. There is no cluttered UI or foolish programs of meta-progression. Like different video games by the identical creators, To A T understands that essentially the most primary unit of surprise video games can supply continues to be: press button to maneuver shapes.



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