Amir Satvat gives a whole lot of job assets for video games. He has constructed a giant neighborhood of recreation folks, and they’re offering him with a whole lot of information. And right here’s the latest data from Amir Satvat’s Video games Group and what it says about video games hiring right this moment, throughout features, expertise ranges, and areas.
First, Satvat, who was honored for his work at The Game Awards, stated in a LinkedIn post that hiring stays concentrated within the center. Which means that most roles, and position progress, is aimed toward professionals with 5 to fifteen years of expertise. That’s the place the majority of open jobs and precise hires (even when the job description says in any other case) are taking place.
Sadly, he famous that early profession odds stay extraordinarily low. Even for those who’re prepared to relocate globally, odds for brand new grads or early profession professionals hover round 7% over 12 months. Should you’re staying in North America, that drops to 2%. Should you’re not in a serious North America hub, that falls to 0.3%.
This sample has flattened at 7%.
He famous that the classes of jobs are additionally very completely different in relation to demand. Some video games areas like narrative roles and enterprise improvement are dramatically oversubscribed.
“Proper now, we’re monitoring 52 writing and narrative video games roles globally (28 in North America) and 90 whole enterprise improvement video games roles worldwide (simply 10 for 10+ years of expertise),” Satvat stated. “When factoring in college students, switchers, or unseen candidates, I can simply imagine the demand-to-supply ratio for some features, like these, is 20-30 occasions, or extra.”
General recreation hiring momentum
Satvat stated that general video games hiring momentum is secure, however flattened. Video games hiring velocity, which was enhancing a bit, has leveled off, whereas non-games roles proceed rising, particularly for adaptable talent units.
Profession switchers are intensifying competitors.
“I now have sufficient information to say with confidence that center to late profession switchers, with none previous video games expertise, are nonetheless actively pursuing the {industry}, additional intensifying competitors in already crowded features,” Satvat stated.
And he stated layoffs is probably not the most important challenge going ahead.
“We nonetheless forecast 5,000 to 9,000 video games layoffs this 12 months. Lengthy-term, world labor value variances and AI could matter way more, with layoffs turning into a secondary concern,” he stated.
What this implies for you
Should you’re a dad or mum or mentor of a youngster contemplating a video games profession, please be aware of the info. “Why not strive video games?” could be a pricey mindset for those who’re not knowledgeable concerning the odds.
Should you run a collegiate program, Satvat urges you to be clear with potential college students. Sport design, and subfields like narrative, are among the many hardest areas to interrupt into. Sadly, these are additionally the primary areas from which graduating college students appear to cross his desk. Provide broader talent improvement.
“I proceed strongly to suggest non-games roles or retraining as a robust path ahead, alongside making use of to video games,” he stated.
✅ For these in video games, we have to be prepared for a future that’s prone to embody shorter tenures, extra project-based work, much less distant alternative, and better mobility expectations.
✅ For anybody struggling to discover a position in oversubscribed features like video games narrative or enterprise improvement, please know it is a 20-30x+ structural challenge. It’s not about your value.
We’ll maintain monitoring information and assist as finest we will.
New video games position workbook v1.0

Satvat aslo lately introduced {that a} new useful resource is lastly right here: the New Games Role Workbook v1.0
(Useful resource #8).
“That is the replace I’ve waited three years to offer you,” he wrote in a LinkedIn put up. “Due to collaboration with Mayank Grover and the stellar crew at Outscal, we now have an improved useful resource of video games and tech roles that shall be refreshed twice per week, masking almost 40,000 roles each three-month cycle, now delivered eight occasions a month.”
Why twice per week? As a result of after months of analysis, he discovered the important window for making use of to roles is throughout the first seven days. Something slower was simply not quick sufficient.
However there’s extra. The uncooked information Mayank’s crew pulls comes from many sources. So, similar to he did for the unique Video games Jobs Workbook, he spent months within the background constructing a system to standardize all roles into 25 classes, based mostly on neighborhood suggestions and refined for usability.
They’re:
Account Administration
Administrative Assist
Animation & Cinematics
Artwork & Tech Artwork
Enterprise Improvement & Gross sales
Buyer & Group Assist
Information & Analytics
Design & UX
Engineering & Improvement
Services & Upkeep
Finance & Accounting
Common & Miscellaneous
HR & Recruiting
Internship
IT & Safety
Authorized & Compliance
Localization & Translation
Advertising and marketing & Promoting
Operations & Admin
Manufacturing & Product
Challenge & Program Administration
Technique & Consulting
Technical Assist
Person Analysis
Writing & Narrative
That is standardized throughout all 38,000+ roles, each video games and tech.
Which means job seekers can now filter jobs simply throughout a constant, logical set of classes. Each job has a direct hyperlink to use, totally searchable, and structured to assist your success.
“I’ll proceed sustaining the unique video games jobs workbook as an encyclopedic view: whole jobs by firm, industry-wide scope, and macro stats. I’ll use this information to assist Mayank guarantee we now have all firms tracked too,” he stated.
However this new workbook is, now, what he recommends utilizing for lively job searching. It’s because the crew has lastly solved (due to Mayank’s crew) the frequency drawback and (with my efforts) the categorization drawback that permits equal performance to the Video games Jobs Workbook
A useful resource with recent roles up to date twice per week, now with categorization, good filters, video games and tech roles, and full apply hyperlinks at a task and site line merchandise stage?
He provided his deepest due to Mayank Grover and the Outscal crew for this unbelievable collaboration. This wouldn’t be doable with out them.