Buying and selling card video games are as common as they’ve ever been, with names like Magic: The Gathering, Pokemon, and Disney Lorcana at the moment main the cost. Riot Video games has acknowledged this, and because it occurs to have a massively common franchise known as League of Legends on the prepared, it is getting into the world with Riftbound, its personal spin on a buying and selling card sport set within the LoL universe.
We just lately visited Riot Video games to take a look at this new sport, study the foundations straight from the supply, and see 4 trial decks in motion with the creators of the sport. We even have three new playing cards to completely unveil, which you will see as you learn by way of the preview.
The present TCG giants shall be onerous to topple, however Riot hopes to champion a profitable problem with Riftbound. Based mostly on what we performed, the basics are sufficient to get Riftbound into the Enviornment; now it is as much as Riot to show it could actually go the gap.
Coming into the rift
Riftbound takes a barely completely different strategy from Magic or Pokemon in that, as an alternative of specializing in dealing direct harm, both to an opponent or their Pokemon, the main focus is conquering “battlefields”–two location playing cards that sit in the course of the desk, one performed by every participant. Each time a participant strikes a unit (AKA a creature, in MTG communicate) to a location and conquers it, the participant will get a degree. Battlefields are contested in fight, that means they are often conquered and re-conquered as the sport progresses.
First participant to eight factors wins, nevertheless it’s not so simple as “conquer eight battlefields.” So as to rating the ultimate level, one participant should conquer or maintain each battlefields without delay. If the opposing participant holds each battlefields and you are taking one in every of them whereas at seven factors, you continue to have a bit of extra work to do.
Battlefields are additionally extra necessary than simply “a spot to be conquered.” Every participant chooses which battlefield they wish to use with their deck, as every battlefield additionally comes with some kind of energy bestowed on the participant at the moment holding it. For instance, the Viktor trial deck’s theme is to create as many Recruit tokens as doable, and his battlefield, Altar to Unity, permits the participant holding it to create a Recruit token of their base.
Talking of “bases,” every participant’s enjoying space is damaged up into a number of “zones.” A quick overview of every zone is under:
- Base: That is the place every participant holds their items earlier than sending them right into a battlefield. It acts as a “secure” zone the place they can’t be attacked.
- Battlefield: That is the place every assigned battlefield lies, and it’s an energetic zone the place any items inside may be destroyed. Battlefield playing cards have black card backs.
- Legend: Every deck will assign a “Legend,” or a card that stays on this zone and affords an influence to the deck, often as soon as per flip. Legend playing cards even have black card backs.
- Champion/Chief: This zone is the place gamers can place a single copy of their Chief card, in order that they’re assured to have the ability to summon their Chief at the least as soon as per sport. Extra copies are allowed in the principle deck; that is extra of a “first one’s free to seek out” situation. Champion playing cards have blue card backs.
- Foremost Deck Zone: The Foremost Deck consists of a participant’s major deck. These are items, gear, and motion playing cards with blue card backs, and these are what gamers will use in-game.
- Rune Zone: The Rune Deck consists of 12 useful resource playing cards, constructed across the coloured runes represented within the Foremost Deck. Gamers will achieve two Runes each flip, that are used to pay prices for taking part in playing cards. Rune playing cards have white card backs.
It seems like lots to think about, however as soon as the enjoying area is laid out and every part is in its correct place, it is surprisingly straightforward to observe. Every zone was neatly laid out on the playmats offered for the match, so studying the place every card was purported to go took little or no time to choose up.
Channel the Runes
Considered one of Riftbound’s fascinating twists on common TCG formulation is how its useful resource system works. As defined earlier than, Rune playing cards are drawn two at a time from the Rune Deck at the start of every flip, and they are often each “spent” and “recycled” so as to pay card prices. There are six colours in Riftbound, and decks shall be allowed to incorporate as much as two colours.
To be spent, as soon as they’re on the sphere, they’re turned sideways so as to add one Rune (AKA “mana” for Magic followers) to the useful resource pool. Nonetheless, whereas most playing cards have solely a quantity designating what number of runes must be spent to forged the spell, some even have coloured nodes beneath the associated fee quantity. For every of these coloured nodes, one Rune card have to be “recycled”–or returned to the underside of the Rune Deck–in order to play the cardboard.
For instance, here is one of many unique playing cards we’re revealing as we speak, Heimerdinger, Inventor:

Be aware that beneath the “3” on the highest left is a blue node; because of this whereas the participant will spend three Runes of any coloration to pay that price, you will additionally have to recycle one blue Rune to the underside of your Rune Deck to finish casting parameters. Examine it to Harmful Duo earlier within the article; it has no node beneath its price.
Fortunately, any Rune on the board may be returned to the deck, whether or not it has been spent or not, so the participant can be happy to recycle one of many Runes used for the preliminary three-Rune price.
This creates an additional degree of technique relating to useful resource administration, as you will must account not just for what number of Runes every card prices, but in addition what number of you will be inserting again within the deck for these playing cards. As solely two Runes are added to the board every flip, enjoying too many playing cards that recycle Runes again into the deck will depart gamers low on Runes in subsequent turns.
Certain for battle
Every participant’s flip begins with what the Riftbound group has dubbed the “ABCD” sequence:
- Awaken part, or turning all playing cards to the prepared place
- Starting part, or resolving any “starting of flip” results and scoring factors for conquered battlefields
- Channel part, or drawing two Rune Playing cards from the Rune Deck and inserting them within the Rune Zone
- Draw part, or drawing a card from the Foremost Deck
From there, the participant can play items, assault battlefields, or carry out different actions in any sequence they select. There are not any set “phases” outdoors of the “ABCD” sequence; no matter works most strategically for the participant is what may be performed, within the order they select. Be aware that items performed throughout a flip cannot problem a Battlefield the flip they hit a participant’s board, much like “summoning illness” in Magic or “drying ink” in Lorcana.
Some items have particular mechanics that influence play earlier than or throughout a problem on a battlefield. For one instance, here is one of many playing cards we’re completely revealing as we speak: Ekko, Recurrent:


Ekko has Speed up, which will increase his play price by one generic Rune and one further recycled Blue rune, nevertheless it permits him to enter able to problem a battlefield, versus having to attend a flip. He additionally has Deathknell, which is a particular skill that triggers when Ekko dies; on this case, Ekko returns to the underside of the participant’s Foremost Deck whereas readying all of their Runes.
Different examples of particular mechanics embody:
- Hidden: Pay a value to play a card facedown, after which pay the extra price to activate the cardboard when wanted.
- Legion: This skill prompts if one other card of any type is performed throughout that flip.
When it is time to problem a battlefield, a participant will assign items to the situation they hope to seize. If the opponent has a unit there, the sport enters fight, by which every participant can play Motion and Response playing cards to switch items in fight earlier than harm resolves. The defending participant performs the primary Motion, the attacking participant can then use a Response, and so forth.
In any case actions have been accomplished, the harm every unit can deal is tallied primarily based on the quantity within the top-right nook of the unit card, plus all modifiers from Actions and Reactions. If the attacker offers extra harm, all defending items die and that participant conquers the battlefield and scores a degree. If the defender offers extra harm, they efficiently maintain the battlefield, the attacking items die, and the defender will rating a degree at the start of their subsequent flip.
One different be aware: The shedding participant in a fight situation chooses how the harm they deal is utilized to the profitable participant’s items. Say, for instance, one participant has a complete of seven harm throughout two units–one with 5 energy and one with two power–and the opposite has six whole energy with three items, two energy apiece. The shedding participant can select to ship all three items on the profitable participant’s five-power unit, killing it and weakening the winner’s maintain on the battlefield for the following flip’s fight.
From there, turns trip between gamers till one reaches the eight-point mark, and as soon as the eighth level is scored, that participant instantly wins the sport.
The back-and-forth, push-and-pull feeling of every match was thrilling, as each matches we performed throughout our time at Riot went all the way down to the wire. I used to be victorious with the token-based Viktor deck in opposition to the Riot participant’s mobility-focused Yasuo construct, however my efforts with the ramp-centric Volibear deck have been thwarted by a potent Jinx construct targeted on discarding playing cards and bringing them again to the battlefield with out paying their prices.
I left Riot feeling good about what I noticed with Riftbound. The mechanics are sound, the move of the sport is simple to know, and the brand new twists on acquainted card sport ideas–channeling Runes, capturing Battlefields to attain points–add some fascinating wrinkles to the strategic components of the sport.
Riot has one other potential hit on its arms right here with Riftbound, which it hopes may be added to its pantheon of success stories–its “League of Legends,” if you’ll. After enjoying for some time, we predict those that test the sport out when it launches later this 12 months shall be pleased with their journey.