FromSoftware has introduced Elden Ring Nightreign servers again on-line following three hours of upkeep that kicked off earlier at the moment. The downtime was essential to deploy the sport’s newest patch, model 1.01.3, which is now obtainable throughout all platforms.
Replace 1.01.3 is a reasonably small one, and it arrives a little over one week after 1.01.2 was released. Given the model numbers, it’s protected to anticipate not-so-major adjustments, even when a couple of of the patch notes are undoubtedly price highlighting.
The newest Nightreign patch is made up nearly completely of bug fixes, nevertheless it does include a steadiness tweak that will increase the prospect of discovering weapons with the Insanity standing ailment within the loot pool.
Insanity is among the many lesser-used weapon components within the sport, and the status effect is among the least useful against Nightlord bosses – besides in opposition to Equilibrious Beast Libra. It’s totally doubtless that FromSoftware desires gamers to run into extra Insanity weapons extra typically with a view to make that struggle a bit of simpler.
When it comes to bug fixes, one of many extra amusing addresses a difficulty that brought on the harm dealt to some enemies when destroying their weak factors – on account of Ironeye’s Marking ability – to be increased or decrease than supposed, relying on the state of affairs.
One cheeky bug that labored in gamers’ benefit brought on the Lightning harm obtained to be nullified when the Passive Impact Energy of the Nice Historical Dragon was lively, which you get from the Bolt of Gransax weapon.
Learn on under for the complete change log:
Basic steadiness changes
Bug fixes
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Adjusted the Whirlwind ability impact visibility when the Relic Impact “[Guardian] Elevated length for Character Ability” is lively.
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Mounted a bug the place the Demon Service provider would spawn close to the Evening’s Tide when the Demon Service provider curse occasion was encountered.
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Mounted a bug the place harm dealt to some enemies when destroying weak factors created by Ironeye’s “Marking” ability was increased or decrease than anticipated.
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Mounted a bug the place the Lightning Harm obtained from enemies could be nullified when affected by the Passive Impact “Energy of the Nice Historical Dragon” of the “Bolt of Gransax” weapon.
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Mounted a bug the place the Final Artwork gauge was crammed greater than anticipated when attacking some enemies.
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Mounted a bug the place the Relic Impact “Switching Weapons Provides an Affinity Assault” didn’t correctly mirror the attribute when utilized to Bows and Crossbows.
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Mounted a bug the place the quantity of Runes wanted to buy Unusual weapons from retailers incorrectly calculated.
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Mounted a bug the place gamers would lose a battle after being revived from close to dying in opposition to a Nightlord or different Evening bosses.
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Mounted a bug in some Multiplayer battles in opposition to a Nightlord the place the digicam wouldn’t show on the appropriate angle when not concentrating on an enemy.
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Mounted a bug the place lingering character phantoms didn’t seem in Limveld.
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Added workers data within the sport’s credit score.
Steam-only changes
In different Nightreign information, dataminer Zullie the Witch not too long ago explored how the game’s controversial revive mechanic actually works, revealing some fascinating insights into the numbers behind all of it. If you happen to’re in search of practical recommendation as a substitute, there’s no higher than our Elden Ring Nightreign guide. Hit up the hyperlink, and examine for brand new updates each week.