Destiny 2‘s upcoming enlargement, The Fringe of Destiny, launches at an unsure time within the lengthy lifespan of Future 2. It follows the high-octane fruits of Future’s first period, The Remaining Form, and a collection of transitional episodes that tried to tie up some unfastened narrative threads. You would be forgiven if you happen to fell off of Future 2 after The Remaining Form–after all, remaining is true there within the title. Developer Bungie appears to be attempting to stroll a tightrope with this new enlargement: ideally, The Fringe of Destiny shall be sufficient to deliver again lapsed gamers, however it additionally wants to offer Future 2 a shot within the arm that can hold avid superfans engaged for the foreseeable future.
I not too long ago had the chance to dig into The Fringe of Destiny at a preview occasion hosted by Bungie, and after round eight hours of gameplay, I can confidently say that the enlargement’s large modifications deliver new life to the sport. Its marketing campaign takes some large swings with its environmental puzzles and new strategies of traversal, and it overhauls Future 2’s core gameplay to make it considerably extra streamlined and understandable. It stays to be seen if that is sufficient to revitalize Future 2 with the numbers it as soon as had or reinforce the sport’s standing as a live-service powerhouse, however it is sufficient to make me wish to play extra.
The Fringe of Destiny is headlined by a narrative marketing campaign that takes gamers to Kepler, a brand new location situated on the far fringe of the photo voltaic system. Following the conclusion of the story of the battle between the Traveler and the Witness in The Remaining Form, The Fringe of Destiny shifts narrative focus to The 9, shadowy supernatural beings that predate the Traveler’s arrival within the photo voltaic system. As an alternative of powers linked to Gentle and Darkness, which outlined all of Future’s earlier expansions, The Fringe of Destiny introduces powers associated to darkish matter–which, in Future’s universe, is a usable useful resource that permeates Kepler. The narrative that unfolds options new civilizations, enemies, and a bearded and hipster-glasses-wearing human with an enigmatic backstory and unsure motives named Lodi.
I spent my time exploring Kepler and fascinating with the early a part of the enlargement’s story, and whereas I discovered a few of the narrative hooks intriguing, I used to be most impressed with Kepler’s world design. The distant planetoid is distinct from Future 2’s different places: The darkish matter seems as yellow-orange fungal growths that cowl most of the surfaces, serving as natural ornamentation for crimson canyons and purple-green tunnels. The place just isn’t utterly alien, though–human structure, automobiles, and objects are strewn all through the world, bringing an eerie sense of familiarity to an in any other case overseas place. One of the impactful scenes within the enlargement comes proper in the beginning of the opening mission, if you gaze out from a vista at a skybox dominated by a colossal plane provider.
The darkish matter subtle all through Kepler powers the brand new talents that you just purchase all through the marketing campaign. In distinction to how Future’s subclasses and related expertise have historically targeted on fight, Kepler’s “vacation spot talents” (which means they’re solely usable whereas on Kepler) are geared towards navigating environments and discovering secrets and techniques. Whereas platforming and light-weight puzzle-solving have at all times appeared in Future campaigns, The Fringe of Destiny leans extra into environmental puzzles than earlier expansions, drawing straight on Bungie’s previous expertise with Dungeons and Raids. As such, the brand new talents all present methods of transferring by or manipulating ranges.
The primary means you obtain is named Matterspark, and it transforms your character right into a compact, glowing ball of vitality. When you can injury enemies utilizing sparks of vitality jettisoned off of your new spherical kind, the principle objective of Matterspark is to assist you to journey by tunnels, air ducts, and tight areas, and to cost up places all through the world that open doorways or chests. One other means, known as Matterform, equally offers new technique of traversal, permitting you to control explicit elements of the environment–such as sheets of metallic or unfastened walls–into short-term bridges and ladders. Many missions that I performed additionally closely used the Relocator Cannon, an merchandise you choose up at sure factors that allows you to create portals to maneuver by in any other case inaccessible obstacles.

These talents are key to Bungie’s aim of creating The Fringe of Destiny play extra like a metroidvania than a linear, first-person shooter. The developer has, in actual fact, invoked this style a number of occasions in its discussions in regards to the enlargement; sport director Tyson Inexperienced advised me in an interview that the group was straight impressed by Metroid and Hole Knight when designing the brand new marketing campaign. In my time with the sport, I discovered that these new talents supplied a welcome injection of recent mechanics into the in any other case fairly acquainted Future 2 gameplay. Discovering secrets and techniques and determining the best way to traverse by new areas is pleasurable, and the promise of having the ability to return to previous areas to make use of upgraded talents to unlock beforehand unattainable chests provides a enjoyable motive to retread earlier paths and absolutely discover this new planet.
As is steadily the case with environmental puzzles in shooters, although, the road between enjoyably difficult and deeply irritating is a skinny one. There have been a number of cases all through my time on Kepler the place I struggled to search out the particular nooks and crannies that I wanted to maneuver my Matterspark ball into; a few of these moments of fruitless looking actually doubled the size of what was in any other case a compact mission. I used to be enjoying an early construct and Bungie is conscious of a few of the notably opaque moments of Matterspark traversal, so these could also be improved by launch. I’m cautiously optimistic that the skills shall be a welcome change of tempo, however Bungie is unquestionably taking dangers to be able to shake up Future’s components.


In tandem with the brand new marketing campaign that unfolds on Kepler, Bungie can also be implementing vital revisions to the core Future 2 expertise. Whereas the modifications are quite a few, two of the obvious and impactful are an overhaul of the sport’s UI–called the Portal–and the addition of a taking pictures vary.
These could sound like marginal updates, however in a sport as complicated as Future 2, they make an enormous distinction. The Portal represents a elementary break from Future’s previous, as Bungie is deprioritizing the acquainted locations map and implementing a streamlined menu-based system for choosing and customizing actions. The developer is making an attempt to throw out Future’s pretty obfuscated rewards system and the multi-layered map that has typically hidden actions away in far corners. It’s supplanting them with a system that’s meant to offer fast details about what actions can be found, how tough these actions are, what rewards you may count on upon finishing them, and any highlighted occasions or modifiers they may embody.
Probably the greatest examples of how the Portal goals to make Future 2 extra digestible for all sorts of gamers is the way it organizes actions on the premise of the way in which you wish to play. As an individual who performs virtually solely solo, I’ve lengthy been pissed off by the way in which that Future 2 hides or discourages actions which are good for enjoying alone. The Portal improves this by having “Solo Ops” as considered one of its 4 core classes of actions. Along with curating a set of missions which are extremely suitable for brief play periods, the interface additionally made it clear that I’d not be punished with lesser rewards or slower development for selecting to go solo. Different classes embody Fireteam Ops, for Strikes and missions which are constructed for the basic three-person Future expertise; Pinnacle Ops, for notably difficult missions that reward the very best loot; and Crucible Ops, for PvP gameplay.


The Portal’s different transformative change is the inclusion of a way more in depth set of modifiers and choices that you should use to customise a mission’s problem to your liking. It is a large change over Future’s previous, the place missions usually have just a few problem settings and little granular management over the gameplay expertise. Now, you may select from dozens of various buffs and de-buffs, evocative of the way in which that discovering Halo’s collectible Skulls unlocked a collection of choices to tune explicit parts of the sport. These all have an effect on scoring multipliers, which themselves have an effect on what number of rewards you’ll be able to earn in a mission. Along with permitting high-level gamers to create excessive challenges, it additionally enables you to, for instance, tune issues to make a mission simpler to finish in much less time.
I discovered the Portal genuinely transformative to the Future 2 gameplay loop. Whereas I’ve at all times usually favored using the vacation spot map, the enhancements to visibility and customizability that the Portal implements will make the sport extra pleasurable and replayable for a lot of various kinds of gamers. I even ended up replaying fast missions a number of occasions throughout my preview, simply because I used to be invested in seeing how completely different mixtures of modifiers would have an effect on my efficiency, enemy problem, and the rewards I received. It was thrilling to attempt to push my limits, and that pleasure was pushed by the truth that I received to decide on precisely how I used to be going to get challenged.
The opposite large change to the core Future 2 gameplay, the addition of a taking pictures vary, is designed to profit each newbie and skilled gamers. Future 2’s gear and stats system is very complicated, combining each intrinsic weapon and armor perks, user-selected mods, and improve mechanics. This has resulted in high-level play more and more oriented round build-crafting, or the creation of mixtures of substances and mods which are most suited to explicit duties. Nevertheless, this course of is extra concerned than, say, making a loadout in Name of Obligation. It may be extraordinarily tough to determine precisely how armor and weapon perks work together, or how marginal will increase in character stats influence one’s efficiency. I’ve performed Future 2 for a whole lot of hours and I’m nonetheless a relative newbie at build-crafting, as I’ve discovered evaluating mixtures of substances to usually be too tough and time-consuming.


The taking pictures vary is Bungie’s try to encourage gamers to interact extra deeply with builds. Positioned in a nook of the Tower, the taking pictures vary lets gamers safely experiment with completely different weapons, gear, and mods to determine precisely how they wish to strategy sure encounters or mission varieties. There are lots of buttons to hit to vary the taking pictures vary’s setup (you actually shoot buttons to change settings), together with what enemy varieties are included, whether or not a champion spawns, and whether or not the enemies ought to interact in fight with you. There may be even an enormous scoreboard that tells you precisely how a lot injury per second you could have placed on a goal.
It is a stat nerd’s dream, however additionally it is a profoundly helpful manner of studying Future’s extra concerned mechanics. Even within the brief time I spent on the vary, I discovered myself shortly choosing up on gear complexities that I hadn’t been prepared to interact with previously. I used to be in a position to rigorously examine how the perks on the brand new Unique weapons labored, and I found out the best way to match sure mods to considerably enhance my fight effectiveness.
There are dozens extra additions and tweaks that Bungie is implementing with The Fringe of Destiny–including a simplification of the armor and energy systems–that I usually discovered to make my gameplay expertise extra pleasurable. Nevertheless, it’s nonetheless unclear if Bungie has executed sufficient to deliver again the lapsed Future gamers who’ve fallen off in some unspecified time in the future over the sport’s lengthy historical past, or to entice new gamers who’ve by no means touched the sport earlier than. Future is a frightening sport in some ways, and regardless of The Fringe of Destiny making an attempt to provoke a brand new, extra welcoming part, there’s plenty of narrative and mechanical intricacy that has amassed over time. Bungie has to discover a technique to concurrently sign that it is a good time to (re)be part of the Future group, whereas additionally giving its dedicated gamers each continuity and new treasures to chase.
Within the absence of a very clear break within the type of a brand new sequel, I do not suppose this problem is getting any simpler–and I am unsure Kepler, the Portal, and the Taking pictures Vary will absolutely resolve it. Regardless of all that, I’m optimistic in regards to the swings that Bungie is taking with the enlargement, particularly those who overhaul the core sport. You are prone to discover me spending an excessive amount of time fidgeting with weapon mods on the taking pictures vary when The Fringe of Destiny launches on July 19.