“Manufacturing facility builder with Noita-style pixel physics” is a pitch much more calculated to make me flee screaming than “game in which you die in very small caves”, however I am writing up Sandustry anyway, as a result of Dune: Awakening got here out this month, and as such, all sand-based video games acquire +20 press enchantment.
We have lined the sport earlier than, with Ollie deciding on the demo for one among our Steam Next Fest round-ups. At present’s information is that Hooded Horse, followers of reasonably bizarre technique video games, have signed on to publish the factor, a lot to solo developer Lantto’s delight. Here is a trailer.
Sandustry allows you to free upon the floor of a procedurally generated world, through which each pixel “is a useful resource ready to be mined, blended, processed, or destroyed”. Anticipate “numerous chemical and bodily reactions” as you assemble a planet-gobbling logistics community from conveyor belts, pipes, pumps and elevators. Absolute chaos. I already suck at constructing symmetrical manufacturing traces in video games that do not simulate issues like water turning into steam, which then returns to the earth as rain. Do not even get me began concerning the prospect of self-combusting slagpiles. Naughty slagpiles! Sufficient of that now.
Risky terrain supplies apart, you’ve got additionally obtained to fret about historic threats lurking deep beneath the crust. That is problematic, as a result of these forbidden depths additionally harbour new applied sciences on your factories. This being such a Dwarf Fortress-ass piece of labor, I think about one answer can be to painstakingly dig a channel from the floor and fill the caves with manufacturing facility byproducts, thus incinerating two birds with one deluge of white-hot slag. But it surely additionally appears like you may simply head down there with a rocket launcher and maintain enterprise in particular person.
“Partnering with a writer means I can lastly focus 100% on making the sport with out worrying about all of the oblique duties that presently eat up lots of time,” enthuses the developer on Steam. “I will retain full inventive freedom whereas having a crew to assist me with all the things else. I am unable to consider a greater residence for Sandustry, and I am stoked to begin revealing future plans for the sport, together with particulars on playtests and launch dates.”
You like to see it. That demo continues to be stay on Steam, when you fancy giving it a go.