The watch for Endless Legend 2 is not with out finish. Builders Amplitude and publishers Hooded Horse have introduced that the 4X strategy recreation will launch into early entry on seventh August 2025.
As you hopefully realized from my hands-on earlier this year, Endless Legend 2’s key differentiating issue is that it takes place on a procedurally generated waterworld that step by step dries out as you develop your civ. The water pulls again at intervals to disclose new tiles. That is useful when the tiles harbour treasured assets, and fewer useful when the tiles kind a causeway to your terrible shithead neighbours. Shoo shoo!
Leaky ocean flooring apart, the sequel additionally introduces a cleaner turn-based fight system instead of the unique recreation’s divisive methodology of getting items transfer robotically primarily based on initiative, after you’d given them orders. Past that, the broad strokes are as in Limitless Legend 1. You plump and fortify your cities whereas coaching up hero characters with RPG-style skilltrees. There are NPC villages to befriend or beat into submission; including their items to your building choices is a part of how you may tailor your civ to beat your dastardly neighbours. And there are terse but vibrant quests that dig into your faction’s backstory.
The sport will provide 5 main factions, in line with the most recent press launch. We presently find out about three: the Kin of Sheredyn, aka Greco-Roman wall-builders, the Necrophage, aka ravenous bastard bugs, and the Facet, aka manipulative and insidious coral folks. If I have been a betting man, or alternatively an individual able to recognising acquainted iconography on key artwork, I might say Amplitude are additionally bringing again the Cultists from the primary recreation. Their signature quirk was that they might solely discovered one, gigantic metropolis and have been reliant on brain-washing NPC villages to increase their attain.
After they introduced the sport, Amplitude promised us six factions by the top of early entry. Maybe the Necrophage cannibalised one among different civs? Maybe they’re struggling for improvement assets? I suppose I ought to do a journalism and ask. Amplitude purchased their independence again from Sega final yr – this is my interview with CEO Romain de Waubert de Genlis about how that occurred. Since then they’ve scrabbled collectively $13.5 million in funding, which is not Ubisoft cash, however to not be sneezed at. I strive to not sneeze at cash, no matter amount.