Neverway already appears, sounds and looks like it will be one thing particular — in a grim, grotesque and hellishly depressed sort of means. (Aspect word: That might be a pleasant tagline, no? It is grim! It is grotesque! It is hellishly depressed! It is… Neverway! OK, I am going to cease.)
Neverway is a life-sim RPG starring Fiona, a younger lady who quits her dead-end job to reside on a distant island farm for some time, the place she finally ends up changing into the immortal herald of a useless god. Fiona has to battle via nightmare realms and battle repulsive horrors, whereas additionally tending her land and sustaining relationships with townsfolk. She’s in a position to meet and date greater than 10 distinct characters, and forming friendship bonds unlocks fight skills. The sport options farming and fishing mechanics, and there is additionally a crafting system for secondary instruments just like the hookshot, which dietary supplements Fiona’s main weapon, a sword.
Neverway comes from Coldblood Inc., an impartial Vancouver studio based by Brazilian-Canadian builders Pedro Medeiros and Isadora Sophia. Medeiros is the pixel artist behind Towerfall and Celeste, two gorgeous indie video games, and Sophia is an ex-senior software program engineer at Microsoft and the creator of the open-source Murder Engine, which powers Neverway. The sport additionally options music by Disasterpiece, the composer behind Fez and the top-tier horror movie It Follows, with sound design by Martin Kvale of NokNok Audio. OuterSloth, the indie recreation fund established by Among Us creators InnerSloth, is offering monetary backing for Neverway, and Coldblood Inc. is self-publishing it.
Although Neverway was formally introduced one month in the past through the Triple-i Initiative showcase, it nonetheless made a splash as a part of the Day of the Devs event tied to Summer Game Fest 2025 this week. Neverway is heading to PC at an undetermined future time, and it is out there to wishlist on Steam now.